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Kernel Hearts Tower and Heavens

Babel at the foot, Heavens above, a curse clock on every floor.

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Tower and Heavens

Players search “Kernel Hearts map” because the demo does not hand you a minimap pinboard. It hands you a meadow that is secretly a floor of the Tower of Babel, a city on the outskirts, and a promise of about seven Heavens in the full game. This page is the layout brain. Combat verbs stay in combat. A named boss stay in bosses. A first-hour loop stays in Getting Started.

The let’s-play above is a real demo session through Folktale Fields: packs, coffins, the difficulty bar, and the “what is the objective” confusion every first run has. It is not a floor plan. Use it for geometry, then use this page for names.

The shape of a run

  1. Babel — last human holdout, masks against ash, NPCs, the lab. Social layer. Details: Babel and bonds.
  2. A Heaven — one domain of the Tower. Explore, fight packs, linger or rotate, then a domain guardian.
  3. Backup — death or extract dumps you to the lab memory. Run loot resets. Chips stay.
  4. Repeat until the ash stops, or until the demo’s two floors say stop.

Director Akira’s August 2026 note: demo has 2 floors, full game around 7. Community pages talk about seven domains of heaven and Daiki moving units between them. Early design talk of hundreds of floors was cut. Do not invent floor names your client does not show. After two combat floors, expect an NPC safe floor inside the Tower — people there are written as not losing their memories, unlike the ash outside.

First Heaven: Folktale Fields (Vilon)

Community pages also label this Vilon / First Heaven. Epic’s August 17, 2026 hands-on is the best public map paragraph we have. Named pack jobs: angels. Folktale Fields is a sweeping ruined meadow: broken buildings, petrified angels that wake if you hit them, secrets on the edges, packs you choose to take. It feels like a compressed Hyrule Field. Thematically it is the first step up the Tower, not a side dungeon.

What you actually do there:

  • B-Cho Casters on the ground. Interrupt or close. Leaving two alive while you greed a relic is a wipe seed.
  • Pixips in the air. Bring a projectile or eat chip damage. Fernet’s Raiquen exists for this.
  • Petrified angels as scenery until you smack them. They are the tax on loot goblins.
  • A percentage bar on the right that climbs with time. Early packs feel easy. That is bait. See combat.

Epic also logged geometry tricks the trailers skip:

  • Crevasses. Dropping in can gift a stone-angel fight and a pile of souls. Do not fear the hole.
  • Catapults. They exist to throw you out of secret pits and to travel across the field. If you drop, look for a launch, not a reset.
  • Secrets after deaths. The writer only spotted a glowing pile of loops in a corner on the third backup. Exploration knowledge compounds. The map does not.
  • Named community secrets (demo-era, confirm in your client): a flower-gate castle (two flowers), a stranded-catapult hole, a broken-gate tower coffin. Hidden Kadmiel is an encounter, not a roaming pack.

Rotate toward the B-Cho Ringleader when upgrades stop beating the bar. How to fight that guardian: bosses. Unlock text that says Gabriel is a different name until proven otherwise: unlock units. A full session route: demo walkthrough.

Safe floors between combat

The demo is not only meadows. After the First Heaven you can hit Pink Wink Cupid (Nura’s bar, first-talk relic, bond ranks that cap early) and Camelot (Tofu sells some relics). These are NPC floors, not extra combat maps. Shop language: mementos and relics. People: Babel.

Playtest-only slices that are not the current two-floor demo: Skybound Citadel (glide wings, former level 3) and The Gate (Seraph). Do not farm them in a folder that does not list them.

Later demo slice: Ash Desert (Shehaqim)

Long public playthroughs label a later slice Ash Desert and call it Third Heaven / Shehaqim. Smaller surface, underground chambers, breakable floors, firepits, portals. Harsher sightlines, less “I am overpowered.” Community enemy names include Leviathan and petrified Yomi / Juggernaut / Groundsmasher — angels. Secrets called out in those captures: a blue tower coffin, an invisible maze coffin, a three-flower underground ruin. Treat the first visit as a scout. If your chip page only works on Fields grass, Ash Desert will say so. Chips and builds.

The rest of the Tower

We will not print a fake seven-floor table. What is safe to say:

  • Each Heaven is a domain with its own guardian.
  • Safe rooms and Daiki sit between domains.
  • The Tower’s layout is described as shifting and sentient in official copy. Do not expect a static Metroid map.
  • Lingering still fills the Heavenly Curse. Transformation is a spend, not a skip. Transformation.

When September 17 adds names, this page should grow a list. Until then, your client’s loading title is the floor name.

How to play a floor without a drawn map

Pick a lane, not a 100% circuit, on your first clear. Mark in your head: caster cluster, hole, catapult, relic glow, boss direction. Second clear you can greedy. Third clear you can hunt the loop pile the hands-on found. Co-op: the host calls rotate. Four independent “one more pack” tours are how Fields becomes a raid. Co-op.

Demo notes for two-versus-seven. Players for who walks the meadow. Official Links if you need the store map, not the Tower map.

FAQ

Frequently Asked Questions

Quick answers before you climb the Tower of Babel.

How many floors are in Kernel Hearts?

The demo shows two. The director says the full game has around seven Heavens. Community pages also say seven domains.

Is Folktale Fields the whole demo?

It is the First Heaven and the main public meadow. Some captures also reach Ash Desert as a later slice. Route: demo walkthrough.

Should I fall into holes?

Epic’s hands-on says crevasses can hide stone angels and souls, and catapults throw you back out. Drop once on purpose. Do not live there while the curse bar climbs.

Is there a minimap?

Do not count on an MMO pinboard. Learn lanes, catapults, and the boss direction. Tools on this wiki are controls and specs, not a live map overlay.